Just like the films, which feature only the barest of connective tissue between them, this game exists on its own. But don't expect any direct ties between the films (especially the recent Fury Road) and the game. The Mad Max films have always showcased a contrast between all-out action and casual horror at what has become of humanity after society's collapse, and the game treads similar ground. After only a few feet of chase, the other two collapsed, crawling away as best as they could. I ran after them, hoping to offer water, but the game wouldn't allow me to help. The leader dropped dead, and the other two survivors started to flee, terrified of what I had just done. I approached the leader, but I was still unfamiliar with the game's controls-I fired off my shotgun instead of lending aid. Once during my hour of playing Avalanche Studio's Mad Max, I ran across a small group of people, bedraggled and begging for water. I quickly retracted the harpoon, sending the War Boy flying far behind me.īeing in the Wasteland isn't all about killing crazies, though. So I fired my harpoon, a weapon usually reserved for ripping sections off enemy cars, thudding it into the War Boy's chest. I considered simply running him over, but that seemed too, well, easy, too boring a way of finally getting passage to Valhalla. We had just clashed-he and another vehicular cohort of his against my ride (dubbed the Magnum Opus)-and I had easily prevailed after quickly ramming one car into scrap and using the Magnum Opus' on-board harpoon to rip the back wheel off the other to render it immobile. The pale skinned War Boy ran at me, oblivious and uncaring to the fact that I was sitting behind the wheel of the heavily reinforced armored vehicle that just laid waste to his own souped-up car.
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